In the demo scene, the world is one large map, not a bunch of prefabricated parts that are put together. It’s very intelligently selecting which LODs to render across the board in a very smooth and continuous manner so that so that we’re able to deliver that micro polygon detail in real time.” So we don’t need to pre populate memory with all of the triangles that you would potentially see. As you are traversing the environment, it’s streaming data in and out. “Nanite is able to make sure that we’re spending graphics cycles only on detail that you can actually see. “The trick is a lot of smart engineering that goes into the algorithms and techniques that we’re using,” Pendwarden said. The visual quality was amazing, and so I asked Penwarden what was the trick to getting millions of polygons into a scene with rich details that moved fast in real time. But we’re absolutely going to support 60 frames per second experiences.” We chose to, in this case, absolutely maximize visual quality. It’s really a choice of the the gaming content itself, what you want to target, and UE5 is absolutely capable of powering 60 frames per second experiences. “We expect people to be targeting 60 frames per second. “We are targeting 30FPS on next-generation console hardware” at 4K output with the demo, said Penwarden. At some moments it can get up to 50 frames per second on a high-end machine. Ivey said the demo runs at 30 frames per second, which is slower than the fastest shooter games but is still realistic in its speed to the human eye. Even while viewing it remotely, I could see that it had massive amounts of detail, as Ivey could zoom in on a realistic rock and zoom out to show terrain that covered a couple of square kilometers of area. “We wanted to see how we could populate pretty much everything with Nanite content using Megascans assets,” Ivey said.Ĭhance Ivey, a senior technical designer on the project, walked me through a demo via a remote video. And the artists who created the demo populated the scene with Megascans assets, as opposed to using anything procedural or traditional animation tools. The demo features a woman named Echo in a deserted mountain area. The team from Quixel, which Epic acquired in 2019, went out to Moab in Utah to scan tons of rock formations, using drones and cameras. Captured on an Xbox Series X and PlayStation 5, Valley of the Ancient is a rich and practical example of how the new features included with Unreal Engine 5 early access can be used, and is the result of internal stress-testing. Developers can also download the new sample project, Valley of the Ancient, to start exploring the new features of UE5.
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